The crushing sentry appears red and shoots spiked balls reminiscent of the Dart Monkey's top path upgrades, having both the bounciness and the same amount of pierce as Spike-o-pult but roughly the damage of Juggernaut. ![]() Pin gives the sentries with a pinning effect, even though none of their projectiles are made of nails. Deconstruction allows sentries to deal +1 MOAB-class and +1 Fortified damage. ![]() All Sentries have 50 range and gain +4 range with Larger Service Area and +25% pierce rounded up with Oversize Nails. All sentry types despawn after 25 seconds (30 with Vigilant Sentries MK). There are four types of sentry that the Engineer may produce. This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals Types of Sentries Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. Targeting priority for all sentries use standard targeting priorities ( First, Last, Close, Strong) and can be changed at any time.Ĭosts Updated as of Version 38.0. Newly spawned sentries inherit the parent Engineer's targeting priorities, and also shoot straight movement projectiles. Sentry Expert, like all Engineers with Path 1 upgrades, can deploy sub-towers called sentries, targeting them such that they prioritize unoccupied land.
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